| Image | Part Number | Description / PDF | Quantity | Rfq |
|---|---|---|---|---|
|
GAN FET BOOK - WIPO 2ND EDITION EPC |
TEXT WIRELESS POWER HANDBOOK-2ND |
44 |
|
|
|
RECOM Power |
DC/DC BOOK OF KNOWLEDGE |
74 |
|
|
|
TubeDepot |
RCA CUNNINGHAM RADIOTRON MAN |
0 |
|
|
|
Brady Corporation |
PRINZING LOCKOUT BOOKLETS PACK O |
0 |
|
|
|
Global Specialties |
ELECTRONIC FUNDAMENTALS INSTRUCT |
0 |
|
|
|
Brady Corporation |
PRINZING SPANISH LOCKOUT BOOKS 2 |
0 |
|
|
|
TubeDepot |
GETTING THE MOST OUT VAC TUBES |
3 |
|
|
|
TubeDepot |
50 YEARS OF THE GIBSON LES PAUL |
0 |
|
|
|
Brady Corporation |
PRINZING RTK TRAINING BOOKLETS 2 |
0 |
|
|
|
Pi Supply |
BUILDING THE WEB OF THINGS BOOK |
0 |
|
|
|
Parallax, Inc. |
MANUAL BASIC STAMP VER 2.0 |
0 |
|
|
|
Global Specialties |
DL-020 MANUAL |
0 |
|
|
|
TubeDepot |
BEAUTY OF THE BURST SOFTCOVER |
0 |
|
|
|
O'Reilly Media, Inc. |
THE ARDUINO PROJECT HANDBOOK |
6 |
|
|
|
EPC |
TEXT DC-DC CONVERTER HANDBOOK |
0 |
|
|
|
Micrium |
BOOK UC/OS-III KERNEL LPC1768 |
0 |
|
|
|
McGraw-Hill Education |
BOOK: TAB BOOK OF ARDUINO PROJ |
4 |
|
|
|
O'Reilly Media, Inc. |
MAKE IT GLOW |
1 |
|
|
|
Würth Elektronik Midcom |
TRILOGY OF CONN KIT |
2 |
|
|
|
SparkFun |
GETTING STARTED IN ELECTRONICS |
0 |
|
Maker/DIY refers to tools, kits, and platforms enabling users to create, modify, or repair physical or digital products. It emphasizes hands-on learning and innovation through electronics, robotics, 3D printing, and programming.
Educational Books are structured learning resources combining pedagogical theory with practical exercises, designed for skill development in STEM, arts, and professional fields.
Media encompasses digital or physical content (videos, simulations, AR/VR) delivering interactive learning experiences. These technologies democratize education and accelerate prototyping in modern industries.
| Type | Functionality | Application Example |
|---|---|---|
| Mechanical Kits | Physical assembly of gears, motors, and structures | 3D-printed robotics arms |
| Programming Kits | Code-to-hardware integration for microcontrollers | Arduino-based sensors |
| Interactive Books | Augmented reality (AR) overlays on printed materials | Chemistry textbooks with molecular simulations |
| Educational Media | Streaming platforms with AI-driven assessments | Online coding bootcamps |
Maker/DIY: Modular PCBs, GPIO pins, sensors (temperature, motion), actuators, and open-source firmware.
Educational Books: Hybrid print-digital formats with QR codes, embedded videos, and cloud-based labs.
Media: Software frameworks (Unity/Unreal Engine), codecs (H.265, VP9), and user interaction modules (JavaScript APIs).
| Parameter | Importance |
|---|---|
| Compatibility (e.g., Raspberry Pi 4 vs. Arduino Uno) | Determines hardware/software integration flexibility |
| Resolution (Media: 4K vs. 1080p) | Affects visual learning clarity |
| Latency (Interactive Platforms) | Impacts real-time feedback quality |
| Battery Life (Portable Kits) | Dictates usability in field environments |
| Manufacturer | Product |
|---|---|
| Adafruit Industries | Circuit Playground Express |
| O'Reilly Media | "Hands-On Machine Learning" book series |
| Coursera | Google IT Support Professional Certificate |
| Makeblock | Mechanical Arm Add-on for Arduino |
Consider:
Key trends include: