| Image | Part Number | Description / PDF | Quantity | Rfq |
|---|---|---|---|---|
|
O'Reilly Media, Inc. |
MAKING THINGS TALK (2ND EDITION) |
1 |
|
|
|
McGraw-Hill Education |
BOOK: RASP PI ELECT PROJECTS |
2 |
|
|
|
Adafruit |
GETTING STARTED WITH PROCESSING |
0 |
|
|
|
O'Reilly Media, Inc. |
MAKE: FPGAS |
2 |
|
|
|
SparkFun |
INVENTOR'S KIT GUIDEBOOK - V4.1A |
0 |
|
|
|
O'Reilly Media, Inc. |
ELECTRONICS FOR YOUNG MAKERS BY |
27 |
|
|
|
O'Reilly Media, Inc. |
MAKE: ACTION |
5 |
|
|
|
TubeDepot |
ELECTRIC GUITAR AMP HANDBOOK |
0 |
|
|
|
O'Reilly Media, Inc. |
MAKE:DRONES TEACH ARDUINO TO FLY |
1 |
|
|
|
SparkFun |
INVENT TO LEARN: MAKING, TINKERI |
0 |
|
|
|
Parallax, Inc. |
TEXT ROBOTICS |
0 |
|
|
|
GAN FET BOOK SIMPLIFIED CHINESE VERSION EPC |
TEXT GAN TRANSISTORS |
0 |
|
|
|
O'Reilly Media, Inc. |
MAKE: ELECTRONICS (2ND EDITION) |
1 |
|
|
|
McGraw-Hill Education |
BOOK: PROGRAMMING FPGAS |
1 |
|
|
|
Brady Corporation |
LOTO GLOBAL TRAINING VIDEO USB A |
0 |
|
|
|
Adafruit |
GETTING STARTED WITH ADAFRUIT CI |
0 |
|
|
|
TubeDepot |
FUND. OF RADIOVALVE TECHNIQUE |
0 |
|
|
|
SparkFun |
MAKING THINGS MOVE |
0 |
|
|
|
TubeDepot |
GUITAR PLAYER REPAIR GUIDE |
0 |
|
|
|
SparkFun |
SUPER SCRATCH PROGRAMMING ADVENT |
0 |
|
Maker/DIY refers to tools, kits, and platforms enabling users to create, modify, or repair physical or digital products. It emphasizes hands-on learning and innovation through electronics, robotics, 3D printing, and programming.
Educational Books are structured learning resources combining pedagogical theory with practical exercises, designed for skill development in STEM, arts, and professional fields.
Media encompasses digital or physical content (videos, simulations, AR/VR) delivering interactive learning experiences. These technologies democratize education and accelerate prototyping in modern industries.
| Type | Functionality | Application Example |
|---|---|---|
| Mechanical Kits | Physical assembly of gears, motors, and structures | 3D-printed robotics arms |
| Programming Kits | Code-to-hardware integration for microcontrollers | Arduino-based sensors |
| Interactive Books | Augmented reality (AR) overlays on printed materials | Chemistry textbooks with molecular simulations |
| Educational Media | Streaming platforms with AI-driven assessments | Online coding bootcamps |
Maker/DIY: Modular PCBs, GPIO pins, sensors (temperature, motion), actuators, and open-source firmware.
Educational Books: Hybrid print-digital formats with QR codes, embedded videos, and cloud-based labs.
Media: Software frameworks (Unity/Unreal Engine), codecs (H.265, VP9), and user interaction modules (JavaScript APIs).
| Parameter | Importance |
|---|---|
| Compatibility (e.g., Raspberry Pi 4 vs. Arduino Uno) | Determines hardware/software integration flexibility |
| Resolution (Media: 4K vs. 1080p) | Affects visual learning clarity |
| Latency (Interactive Platforms) | Impacts real-time feedback quality |
| Battery Life (Portable Kits) | Dictates usability in field environments |
| Manufacturer | Product |
|---|---|
| Adafruit Industries | Circuit Playground Express |
| O'Reilly Media | "Hands-On Machine Learning" book series |
| Coursera | Google IT Support Professional Certificate |
| Makeblock | Mechanical Arm Add-on for Arduino |
Consider:
Key trends include: