Books, Media

Image Part Number Description / PDF Quantity Rfq
45111

45111

Parallax, Inc.

MANUAL FOR SX-KEY/BLITZ VER. 2.0

0

28123

28123

Parallax, Inc.

TEXT WHAT'S A MICROCONTROLLER

0

28125

28125

Parallax, Inc.

TEXT ROBOTICS

0

27218

27218

Parallax, Inc.

MANUAL BASIC STAMP VER 2.0

0

122-32335

122-32335

Parallax, Inc.

TEXT ROBOTICS BOEBOT SHIELDBOT

0

32316

32316

Parallax, Inc.

PROG & CUST PROPELLER BOOK

0

28127

28127

Parallax, Inc.

APPLIED SENSORS TEXT

0

122-27400

122-27400

Parallax, Inc.

MANUAL FOR SUMOBOT

0

122-28176

122-28176

Parallax, Inc.

GUIDE STUDENT PROCESS CONTROL

0

70019

70019

Parallax, Inc.

BOOK NUTS&VOLTS BASIC STAMPS #6

0

27220

27220

Parallax, Inc.

BOOK STAMPWORKS

0

27403

27403

Parallax, Inc.

GUIDE APP ROBOTCS W/SUMOBOT V1.0

0

122-32000

122-32000

Parallax, Inc.

MANUAL PROPELLER

0

122-28029

122-28029

Parallax, Inc.

GUIDE STUDENT SMART SENSORS

0

28129

28129

Parallax, Inc.

TEXT BASIC ANALOG & DIGITAL

0

70360

70360

Parallax, Inc.

MANUAL W/CD-ROM HYDRA GAME PROG

0

122-32305

122-32305

Parallax, Inc.

MANUAL, PROPELLER EDU KIT LABS

0

70016

70016

Parallax, Inc.

TEXT INFRARED REMOTE FOR BOE-BOT

0

70002

70002

Parallax, Inc.

GUIDE PROG THE SX MICRO -DAUBACH

0

70013

70013

Parallax, Inc.

BOOK STAMP PROJECTS OF THE MONTH

0

Books, Media

1. Overview

Maker/DIY refers to tools, kits, and platforms enabling users to create, modify, or repair physical or digital products. It emphasizes hands-on learning and innovation through electronics, robotics, 3D printing, and programming.

Educational Books are structured learning resources combining pedagogical theory with practical exercises, designed for skill development in STEM, arts, and professional fields.

Media encompasses digital or physical content (videos, simulations, AR/VR) delivering interactive learning experiences. These technologies democratize education and accelerate prototyping in modern industries.

2. Main Types and Functional Classification

TypeFunctionalityApplication Example
Mechanical KitsPhysical assembly of gears, motors, and structures3D-printed robotics arms
Programming KitsCode-to-hardware integration for microcontrollersArduino-based sensors
Interactive BooksAugmented reality (AR) overlays on printed materialsChemistry textbooks with molecular simulations
Educational MediaStreaming platforms with AI-driven assessmentsOnline coding bootcamps

3. Structure and Components

Maker/DIY: Modular PCBs, GPIO pins, sensors (temperature, motion), actuators, and open-source firmware.

Educational Books: Hybrid print-digital formats with QR codes, embedded videos, and cloud-based labs.

Media: Software frameworks (Unity/Unreal Engine), codecs (H.265, VP9), and user interaction modules (JavaScript APIs).

4. Key Technical Specifications

ParameterImportance
Compatibility (e.g., Raspberry Pi 4 vs. Arduino Uno)Determines hardware/software integration flexibility
Resolution (Media: 4K vs. 1080p)Affects visual learning clarity
Latency (Interactive Platforms)Impacts real-time feedback quality
Battery Life (Portable Kits)Dictates usability in field environments

5. Application Fields

  • Education: K-12 coding labs, university engineering projects
  • Industry: Prototyping for IoT devices, rapid manufacturing
  • Healthcare: VR-based surgical training modules
  • Entertainment: DIY game development kits

6. Leading Manufacturers and Products

ManufacturerProduct
Adafruit IndustriesCircuit Playground Express
O'Reilly Media"Hands-On Machine Learning" book series
CourseraGoogle IT Support Professional Certificate
MakeblockMechanical Arm Add-on for Arduino

7. Selection Recommendations

Consider:

  • Budget vs. scalability (e.g., Arduino vs. BeagleBone)
  • Content depth for books (peer-reviewed vs. self-published)
  • Media interactivity (gamification features, offline access)
  • Community support (GitHub repositories, forums)

8. Industry Trends

Key trends include:

  • AI integration in DIY kits for autonomous robotics
  • Expansion of Web3D/AR textbooks for immersive STEM learning
  • Hybrid media platforms combining VR with tactile feedback
  • Open-source hardware reducing R&D costs by 40% (Source: IEEE, 2023)
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