Books, Media

Image Part Number Description / PDF Quantity Rfq
9781593277444

9781593277444

O'Reilly Media, Inc.

ARDUINO PLAYGROUND

1

9781492043225

9781492043225

O'Reilly Media, Inc.

RASPBERRY PI COOKBOOK 3RD ED

4

9781457187599

9781457187599

O'Reilly Media, Inc.

GETTING STARTED WITH INTEL EDISO

2

9781457186240

9781457186240

O'Reilly Media, Inc.

RASPBERRY PI AND AVR PROJECTS

9

9781491921760

9781491921760

O'Reilly Media, Inc.

ARDUINO: A TECHNICAL REFERENCE

2

9781680452532

9781680452532

O'Reilly Media, Inc.

MAKE TOOLS BY CHARLES PLATT

27

9781680451238

9781680451238

O'Reilly Media, Inc.

FAMILY PROJECTS FOR SMART OBJECT

1

9781449367084

9781449367084

O'Reilly Media, Inc.

GETTING STARTED WITH SENSORS

5

9781680453843

9781680453843

O'Reilly Media, Inc.

GETTING STARTED WITH SOLDERING B

22

9781457183089

9781457183089

O'Reilly Media, Inc.

GETTING STARTED WITH GALILEO

3

9781680451894

9781680451894

O'Reilly Media, Inc.

MAKING THINGS SMART

2

9781449363338

9781449363338

O'Reilly Media, Inc.

GETTING STARTED WITH ARDUINO

3

9781457186707

9781457186707

O'Reilly Media, Inc.

GETTING STARTED WITH LITTLEBITS

3

9781449360665

9781449360665

O'Reilly Media, Inc.

MAKE: BASIC ARDUINO PROJECTS

1

9781491953402

9781491953402

O'Reilly Media, Inc.

ELECTRONICS COOKBOOK BY SIMON MO

8

9781680456639

9781680456639

O'Reilly Media, Inc.

MAKER'S NOTEBOOK 3RD EDITION

3

9781593277253

9781593277253

O'Reilly Media, Inc.

ELECTRONICS FOR KIDS

1

9781449334185

9781449334185

O'Reilly Media, Inc.

ENCYCLOPEDIA OF ELEC COMP V2

1

9781680453744

9781680453744

O'Reilly Media, Inc.

LEARN ELECTRONICS WITH ARDUINO B

23

9781680451177

9781680451177

O'Reilly Media, Inc.

FORREST MIMS' SCIENCE EXPERIMENT

1

Books, Media

1. Overview

Maker/DIY refers to tools, kits, and platforms enabling users to create, modify, or repair physical or digital products. It emphasizes hands-on learning and innovation through electronics, robotics, 3D printing, and programming.

Educational Books are structured learning resources combining pedagogical theory with practical exercises, designed for skill development in STEM, arts, and professional fields.

Media encompasses digital or physical content (videos, simulations, AR/VR) delivering interactive learning experiences. These technologies democratize education and accelerate prototyping in modern industries.

2. Main Types and Functional Classification

TypeFunctionalityApplication Example
Mechanical KitsPhysical assembly of gears, motors, and structures3D-printed robotics arms
Programming KitsCode-to-hardware integration for microcontrollersArduino-based sensors
Interactive BooksAugmented reality (AR) overlays on printed materialsChemistry textbooks with molecular simulations
Educational MediaStreaming platforms with AI-driven assessmentsOnline coding bootcamps

3. Structure and Components

Maker/DIY: Modular PCBs, GPIO pins, sensors (temperature, motion), actuators, and open-source firmware.

Educational Books: Hybrid print-digital formats with QR codes, embedded videos, and cloud-based labs.

Media: Software frameworks (Unity/Unreal Engine), codecs (H.265, VP9), and user interaction modules (JavaScript APIs).

4. Key Technical Specifications

ParameterImportance
Compatibility (e.g., Raspberry Pi 4 vs. Arduino Uno)Determines hardware/software integration flexibility
Resolution (Media: 4K vs. 1080p)Affects visual learning clarity
Latency (Interactive Platforms)Impacts real-time feedback quality
Battery Life (Portable Kits)Dictates usability in field environments

5. Application Fields

  • Education: K-12 coding labs, university engineering projects
  • Industry: Prototyping for IoT devices, rapid manufacturing
  • Healthcare: VR-based surgical training modules
  • Entertainment: DIY game development kits

6. Leading Manufacturers and Products

ManufacturerProduct
Adafruit IndustriesCircuit Playground Express
O'Reilly Media"Hands-On Machine Learning" book series
CourseraGoogle IT Support Professional Certificate
MakeblockMechanical Arm Add-on for Arduino

7. Selection Recommendations

Consider:

  • Budget vs. scalability (e.g., Arduino vs. BeagleBone)
  • Content depth for books (peer-reviewed vs. self-published)
  • Media interactivity (gamification features, offline access)
  • Community support (GitHub repositories, forums)

8. Industry Trends

Key trends include:

  • AI integration in DIY kits for autonomous robotics
  • Expansion of Web3D/AR textbooks for immersive STEM learning
  • Hybrid media platforms combining VR with tactile feedback
  • Open-source hardware reducing R&D costs by 40% (Source: IEEE, 2023)
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